In the original universe, Riptor has a fairly basic moveset, fighting mainly with rabid claw, jaw and tail attacks, along with a venom-spitting attack. If you're lucky, you might actually see her before she begins to eat you. She is quite intelligent for an animal, though she still can’t resist some of her primal instincts, and in the end all she really wants is a good meal of fresh meat. She is a cunning and clever hunter who leads her pack of Stalkers with power and authority, quickly striking down the enemies of Ultratech with fierce genius. Riptor’s personality is difficult to determine due to her animalistic reptilian nature. Its tail is also stretchable, similar to its default appearance. Riptor's retro costume mirrors its Killer Instinct (1994) appearance with additional anklets on its legs and has become less bulky than it was in the first game. The hexagonal patterns along its body slowly fade in and out from light blue to black, and bar codes and the UltraTech logo are tattooed in several places. In place of its signature shackles are metal plates. Metal bionics run down Riptor's back and down to the end of its tail, and its claws have been given blue energy enhancements. However, the biggest change by far are the cybernetic components. Its eyes are slightly larger and its head is less pointed, and three flimsy spikes protrude from the back of its head. In Killer Instinct (2013), Riptor's muscle mass is distributed in a more reptilian and less humanoid manner, giving it a smaller chest and thinner arms. The color of its scales changes depending on its renders and in-game appearance, ranging from being primarily orange with black stripes, not unlike that of a tiger, to green scales around its back and tail to orange scales on the underside of its body. In the original Killer Instinct game, Riptor is a human/velociraptor hybrid, having the basic appearance of a velociraptor, but with much larger arms, humanoid muscle mass in the chest area, and broken shackles hanging from its wrists.
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